7/11/2023 0 Comments Dying light the following freaksWhile hugely impressive and undoubtedly very different from the main on-foot vehicleless campaign, I admit I didn’t have as much fun driving through farmland as I did parkouring around Harran. There’s a significant amount of gameplay here. Missions can be found at the various outposts, and these range from finding missing persons to more imaginative fare. Every nice thing you do for them, from completing main quests to saving survivors from bandits in random occurrences, builds up your Trust Level, which is neat. They’ve got the secrets of an anti-zombification cure and the only way Kyle is going to get it is if he gains their trust and gets deeper into their religion and the worship of a figure called ‘The Mother’. Other than just generally doing things for money and fun, the main goal of The Following is building up trust with the locals. Even without them it’ll still take you hours to explore the entire map. Just like in the main game air drops, places of interest and events pop up as you’re exploring, and this keeps things interesting. Despite “just” being an expansion the new map is bigger than both areas of Dying Light combined, and it’s basically just an open area to drive around, squish zombies, complete missions and discover new areas of note. Fields, mountains, roads, farms, rivers, small villages and outposts, it’s really quite spectacular to look at compared to the cramped city streets of Harran. The countryside around Harran is huge, and wide open. Or, specifically, a slightly customisable version of the buggy from Half-Life 2. While at first this seems to make as much sense as turning a strategy game into a first-person shooter, given that the parkour aspect of Dying Light was one of the best things about the game, it’s allowed Techland to introduce a mechanic sorely missing from the original campaign: vehicles. That decision is up to you and I don’t plan on spoiling it.The big deal about The Following apart from the difficulty is that Techland have traded in the free-running frenzy of the city for the wide-open Countryside. Unlike the main game, Kyle Crane’s story is coming to an end one of two ways. The one thing with The Following is that it does actually end. My favorite was hunting Freaks of Nature which are special versions of the abnormal infected that effectively act as boss encounters.Īll in all, it’ll take you about as long as it did to get through either of the first areas in the game. Techland does a great job of masking this, however by creating a ton of extra things to grab your attention along the way. The story in The Following isn’t necessarily a long one, with a majority of the bulk being grind-missions to earn the trust of the villagers and the Faceless. Ultimately, I had a lot of fun with the buggy, but there was absolutely a learning curve with it. The buggy can be upgraded and customized with blueprints and gear you find while doing quests or hunting Freaks of Nature. The buggy starts out weak, but acts as a way to get from one location to another throughout the sprawling countryside. It takes some time to actually get the hang of the countryside, but fortunately for you, you get a handy buggy to help you out. “I had a lot of fun with the buggy, but there was absolutely a learning curve with it.” Buildings are far apart, fields of zombies are in your way and there is no way to hide at night with very little friendly lighting. Now for The Following DLC: Almost immediately, the countryside is a jarring contrast to Harran’s city streets.
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